Even if it still worked, I suspect not many would use it today for you to get games on it. Online for that game has been dead for years, in fact it died rather fast vs other EA games. It was a launch title for the back when EA had the HD games titles for the "new p generation". I hear you can use a PC emulator with the disk on PC March Have you seen this?
It can't be that hard to code in an operation that allows for internet connectivity, and maybe change the guide FALSE handle to TRUE so we don't feel shut off while enjoying the game. I know they stopped development long ago, but they could still make one small update. It seems the game was quickly made available on XBOX, but had no thought put in in terms of updates for online compatibility. Hopefully I can still use online features within the game Kiss your dreams goodbye. So, inMarch time to be more exact, I purchased the game.
I had been trying to connect my PS2 to the internet, with little progress.
This meant I would be able to play online with others. I found out some time later that the game was available on XBOX In my head, this was great news. Racing GamesBurnout Series.March - last edited March So one of my childhood all-time favourite games was the one mentioned in the title, minus the remaster.
Locate the executable file in your local folder and begin the launcher to install your desired game. Click the "Install Game" button to initiate the file download and get compact download launcher.
In the end, I say it's a great title worth purchasing if you're playing alone, or with friends. However, to balance that, splash in a bit of Xbox Live support, and you've probably got the coolest multiplayer racing game ever made. On the negative, Burnout 3: Takedown's primary weakness is a rubberband AI that is too unintelligent to compete with you on the track, so it's given a teleporting ability that keeps it within six seconds of being behind you. It's a very different experience, as it's nowhere near as organic, but in the end, it makes for much more even multiplayer, as no one can pull that far ahead too easily. Instead of the sweet spot that you had to aim for previously, this time you've got the ability to go into 'aftertouch' once you've crashed, and miraculously steer your car while it's crashing, all to the effect of getting precious score multipliers, cash bonuses, and crashbreaker explosions that rip everything up. Instead of the thirty or so junctions of old, you've now got one hundred. From the racing end of things, each of their many modes is well built, played out on massive tracks, with a new boosting system that rewards you for taking risks, but is focused primarily on the takedown, wrecking your opponent's car.Ĭrashing too has changed. I can't say that you'll strike gold in the very first race, but I can guarantee that, if given any time at all, Burnout 3: Takedown will make it onto the 'oft played' section of your console game shelf.įocusing on both straight up races and crash junctions, it makes good use of its gameplay modes by giving you many different ways in which to compete. Now, with Burnout 3: Takedownobviously a lucky number, EA has struck absolute gold with this title. Fortunately, I've never acted on this impulse, but I haven't needed to. It's hard to drive through an intersection without thinking to myself, 'Gee, this would make a great crash junction.